When designing a mission, objectives will be designated in order to define how the players will be able to succeed.
Priority
Specifies how critical the objective is to the Mission. Ranked as follows:
- Primary
- All primary objectives must be met in order for a mission to succeed. Primary objectives can also be flagged as Fatal, in which case the moment this objective is FALSE, the mission will end immediately. Otherwise the mission will continue.
- Secondary
- An objective that is not required to succeed, but will add to the players final rating when the mission is finished.
- Opportunity
- Also not required to succeed, and strictly used as bonus for the players final rating.
Type
This dictates the requirement of the individual Objective. That the players are required to do/achieve in order to claim the objective:
- Enemies_Remaining
- Enemies_Destroyed
- Objects_Saved
- Object_Survived
- Timed
- Waypoints_Reached
- Docked