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Knowledge Base›Consoles And Screens

Consoles And Screens

Everything the server can put in a browser is a screen. The STATION SELECTION page lists them in groups, and the grouping tells you how to treat them. A standard install shows four: Main, Secondary, Admin and Hydra Studio.

Main — the player stations

These are the seats. Each is a complete console for one officer, and each binds to a vessel when you open it.

StationWhat it does
FlightFlies the ship. Helm, throttle, waypoints, autopilot, jump drive. See Flight.
TacticalWeapons, targeting, ordnance, weapon groups, shields under fire. See Tactical.
OperationsComms, crew, cargo, decks, alert status, objectives. See Operations.
SciencesScanning, sensor analysis, planetary survey. See Sciences.
EngineerPower, damage control, repair teams, fabrication. See Engineer.
CaptainOverview and command. Deliberately has few controls. See Captain.
Main ViewerThe forward view with no instruments. For the big screen.
ViewportA bare 3D view, for a secondary monitor.
SpectatorWatch without taking a seat.

Secondary — single‑purpose displays

Each of these shows one thing well. They are for the extra monitors around a built bridge, or for a phone or tablet propped beside a laptop — not for playing a role from.

Alert Status, Shield Status, Cargo Hold, Radar, Stellar Navigation, Stellar Body, Star System, Center, IRIS, Ship OS and Mission Status. Mission Status is the useful one for a GM who wants a second window showing objectives and messages without the whole GM console.

Admin

Stations that reach into the running game or the content on disk. Do not hand these to players.

StationWhat it does
Game MasterRuns the session. See Running A Session As Game Master.
ScoreboardA display set aside for session scoring. The standard game shows only a badge on it; a module can fill it.
Viewer TestingA bare 3D view with the renderer and camera tuning panels open. For checking how a machine draws the game.
Mythricals LabA test bench for the blast, fire and trail effects.

Hydra Studio

The editors, contributed by the Hydra module. A standard install has it enabled.

StationWhat it does
StudioThe editor suite. See Modding With Hydra Studio.
GalleryBrowses the models and images the loaded modules provide.

With the Hydra module turned off, this group disappears and a smaller Hydra screen takes its place under Admin: module switches, content directories and settings, without the editors.

Not on the list

Some screens are registered but kept off the selection page. Unfinished ones are hidden this way — Crew Roster, Collision Alarm and a few role‑specific panels — and so are tools you open on purpose. Each still loads at its own address:

  • gamepads.msp — GamePads: every controller the browser it is open in can see, with its axes and buttons live. Open it on the machine the joystick is plugged into when one is not working.
  • events.msp and events-monitor.msp — the Game Master's event list and event monitor, the same panels the GM console pops out.
  • dmx.msp and mqtt.msp — diagnostics for physical show control: lighting, props, hardware.

The Dashboard and Vessel Status screens that used to sit in an In Progress group have been removed.

Where the list comes from

The station list is not fixed. Each module contributes screen registrations, and they are merged after the base game loads, so an enabled module can add stations or replace one that already exists. That is how the Hydra editor's screens appear only when the Hydra module is enabled. A screen can also be marked not visible, which keeps it off the selection page while leaving it reachable at its own address.

The mechanics of that are in Client Architecture.

Last updated 19 October 2026