Everything the server can put in a browser is a screen. The
STATION SELECTION page lists them in four groups, and the grouping
tells you how to treat them.
Main — the player stations
These are the seats. Each is a complete console for one officer, and each binds to
a vessel when you open it.
| Station | What it does |
| Flight | Flies the ship. Helm, throttle, waypoints, autopilot, jump drive. See Flight. |
| Tactical | Weapons, targeting, ordnance, weapon groups, shields under fire. See Tactical. |
| Operations | Comms, crew, cargo, decks, alert status, objectives. See Operations. |
| Sciences | Scanning, sensor analysis, planetary survey. See Sciences. |
| Engineer | Power, damage control, repair teams, fabrication. See Engineer. |
| Captain | Overview and command. Deliberately has few controls. See Captain. |
| Main Viewer | The forward view with no instruments. For the big screen. |
| Viewport | A bare 3D view, for a secondary monitor. |
| Spectator | Watch without taking a seat. |
Secondary — single‑purpose displays
Each of these shows one thing well. They are for the extra monitors around a
built bridge, or for a phone or tablet propped beside a laptop — not for playing a
role from.
Alert Status, Shield Status, Cargo Hold, Radar, Stellar Navigation, Stellar Body,
Star System, Center, IRIS, Ship OS and Mission Status. Mission Status is the useful
one for a GM who wants a second window showing objectives and messages without the
whole GM console.
In Progress
Screens that exist but are not finished: Crew Roster, Collision Alarm, Dashboard,
Vessel Status and a few role‑specific panels. They will load. They may be
incomplete or wrong, and they are not part of a session you care about.
Admin
Stations that reach into the running game or the content on disk. Do not hand these
to players.
| Station | What it does |
| Game Master | Runs the session. See Running A Session As Game Master. |
| Hydra | The editor suite. See Modding With Hydra Studio. |
| Scoreboard | Session scoring, for events and conventions. |
| Gallery | Browses the models and images the loaded modules provide. |
| DMX / MQTT viewers | Diagnostics for physical show control — lighting, props, hardware. |
| GamePads | Shows what the server sees from connected controllers. The place to check when a joystick is not working. |
Where the list comes from
The station list is not fixed. Each module contributes screen registrations, and
they are merged after the base game loads, so an enabled module can add stations or
replace one that already exists. That is how the Hydra editor's screens appear only
when the Hydra module is enabled. A screen can also be marked not visible, which
keeps it off the selection page while leaving it reachable at its own address.
The mechanics of that are in Client Architecture.