Everything the server can put in a browser is a screen. The
STATION SELECTION page lists them in groups, and the grouping tells you
how to treat them. A standard install shows four: Main, Secondary, Admin and Hydra
Studio.
Main — the player stations
These are the seats. Each is a complete console for one officer, and each binds to
a vessel when you open it.
| Station | What it does |
| Flight | Flies the ship. Helm, throttle, waypoints, autopilot, jump drive. See Flight. |
| Tactical | Weapons, targeting, ordnance, weapon groups, shields under fire. See Tactical. |
| Operations | Comms, crew, cargo, decks, alert status, objectives. See Operations. |
| Sciences | Scanning, sensor analysis, planetary survey. See Sciences. |
| Engineer | Power, damage control, repair teams, fabrication. See Engineer. |
| Captain | Overview and command. Deliberately has few controls. See Captain. |
| Main Viewer | The forward view with no instruments. For the big screen. |
| Viewport | A bare 3D view, for a secondary monitor. |
| Spectator | Watch without taking a seat. |
Secondary — single‑purpose displays
Each of these shows one thing well. They are for the extra monitors around a
built bridge, or for a phone or tablet propped beside a laptop — not for playing a
role from.
Alert Status, Shield Status, Cargo Hold, Radar, Stellar Navigation, Stellar Body,
Star System, Center, IRIS, Ship OS and Mission Status. Mission Status is the useful
one for a GM who wants a second window showing objectives and messages without the
whole GM console.
Admin
Stations that reach into the running game or the content on disk. Do not hand these
to players.
| Station | What it does |
| Game Master | Runs the session. See Running A Session As Game Master. |
| Scoreboard | A display set aside for session scoring. The standard game shows only a badge on it; a module can fill it. |
| Viewer Testing | A bare 3D view with the renderer and camera tuning panels open. For checking how a machine draws the game. |
| Mythricals Lab | A test bench for the blast, fire and trail effects. |
Hydra Studio
The editors, contributed by the Hydra module. A standard install has it enabled.
| Station | What it does |
| Studio | The editor suite. See Modding With Hydra Studio. |
| Gallery | Browses the models and images the loaded modules provide. |
With the Hydra module turned off, this group disappears and a smaller
Hydra screen takes its place under Admin: module switches, content
directories and settings, without the editors.
Not on the list
Some screens are registered but kept off the selection page. Unfinished ones are
hidden this way — Crew Roster, Collision Alarm and a few role‑specific panels — and so
are tools you open on purpose. Each still loads at its own address:
gamepads.msp — GamePads: every controller the browser
it is open in can see, with its axes and buttons live. Open it on the machine the
joystick is plugged into when one is not working.
events.msp and events-monitor.msp — the Game Master's
event list and event monitor, the same panels the GM console pops out.
dmx.msp and mqtt.msp — diagnostics for physical show
control: lighting, props, hardware.
The Dashboard and Vessel Status screens that used to sit in an In Progress group
have been removed.
Where the list comes from
The station list is not fixed. Each module contributes screen registrations, and
they are merged after the base game loads, so an enabled module can add stations or
replace one that already exists. That is how the Hydra editor's screens appear only
when the Hydra module is enabled. A screen can also be marked not visible, which
keeps it off the selection page while leaving it reachable at its own address.
The mechanics of that are in Client Architecture.